VTuber OBS Source Order Optimization

If your VTuber stream has random overlay issues, avatar clipping, alerts appearing behind objects, or unexplained lag, the problem is often OBS source order, not your PC or software.

Most VTubers underestimate how critical OBS source order optimization is.

This guide explains exactly how to structure OBS source order for VTubers so you can:

  • Prevent visual conflicts
  • Improve performance
  • Avoid avatar and overlay bugs
  • Scale your setup without breaking it

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What Is OBS Source Order (And Why It Matters for VTubers)

In OBS, source order = render order.

  • Top sources render in front
  • Bottom sources render behind

For VTubers, incorrect source order causes:

  • Avatar hidden behind game
  • Alerts covered by overlays
  • Chat box overlapping face
  • Filters applied inconsistently

OBS does not auto-fix this.
You must design it correctly.


Why VTubers Are More Sensitive to Source Order Than Normal Streamers

VTuber setups are more complex because they include:

  • Real-time avatar rendering
  • Face tracking latency
  • Transparent layers
  • Browser sources
  • Nested scenes

One wrong layer can:

  • Break tracking visibility
  • Cause flickering
  • Increase GPU redraw cost

Related foundation:
πŸ‘‰ vtuber obs scene hierarchy best practices


The Golden Rule of VTuber OBS Source Order

Foreground elements always go on top.
Background elements always go at the bottom.
Never mix logic layers.

Simple rule. Huge impact.


Recommended VTuber OBS Source Order (Top β†’ Bottom)

This is the industry-proven optimal order for VTuber streams.

1. Alerts & Popups (TOP LAYER)

Examples:

  • Follows
  • Subs
  • Donations
  • Channel points

Why:

  • Must never be hidden
  • Often animated
  • High viewer attention

⚠️ Always place alerts above everything else.

Related:
πŸ‘‰ vtuber sponsorship readiness checklist


2. VTuber Avatar (Main Character Layer)

This includes:

  • Live2D / 3D avatar
  • Chroma key (if used)
  • Tracking filters

Why:

  • Avatar must appear above game
  • Prevents clipping
  • Ensures expressions are visible

Common mistake:
❌ Putting avatar under game capture

Related fixes:
πŸ‘‰ vtuber head tracking jitter fix
πŸ‘‰ vtuber facial expression range optimization


3. Avatar Effects & Accessories

Examples:

  • PNG effects
  • Glow
  • Emotes
  • Reactive items

Keep these:

  • Above avatar base
  • Below alerts

This ensures:

  • Effects enhance, not block
  • Clean visuals

4. Chat Overlay & UI Elements

Examples:

  • Chat box
  • Event goals
  • Timers
  • Sub counters

Why here:

  • Should not block avatar face
  • Should remain visible over game

Tip:
Place chat near avatar, not over it.

Related UX:
πŸ‘‰ vtuber overlay design


5. Game Capture / Content Source

Examples:

  • Game capture
  • Window capture
  • Browser content

Why:

  • Core visual content
  • Should sit behind avatar

Optimization tip:
Use one game capture source, reused via scene nesting.

Related performance:
πŸ‘‰ vtuber obs dropped frames fix


6. Background & Frames (BOTTOM LAYER)

Examples:

  • Static background
  • Stream frame
  • Decorative borders

Why:

  • Never interactive
  • Lowest priority
  • Lowest redraw cost

Correct Source Order Visual Example

[ Alerts ]
[ Avatar Effects ]
[ VTuber Avatar ]
[ Chat / UI ]
[ Game Capture ]
[ Background ]

If your order differs significantly, problems will appear eventually.


OBS Source Order vs Scene Hierarchy (Important Distinction)

  • Scene hierarchy = how scenes are nested
  • Source order = how layers render inside a scene

You need both optimized.

Related guide:
πŸ‘‰ vtuber obs scene hierarchy best practices


VTuber-Specific Source Order Mistakes to Avoid

❌ Avatar below game capture
❌ Alerts under overlays
❌ Background above content
❌ Chat overlay covering face
❌ Effects scattered randomly

These cause:

  • Viewer confusion
  • Tracking visibility loss
  • Performance waste

How Source Order Affects OBS Performance

Bad source order can:

  • Force unnecessary redraws
  • Increase GPU load
  • Trigger frame drops

Best practices:

  • Avoid stacking browser sources
  • Avoid overlapping alpha-heavy layers
  • Keep animated elements minimal

Related optimization:
πŸ‘‰ vtuber tracking latency reduction tips


Source Order Optimization for Nested Scenes

If you use scene nesting (recommended):

Rule

Fix source order inside BASE scenes first.
Never fight it at the LIVE scene level.

Example:

  • Avatar order fixed in BASE – Avatar
  • Never reordered elsewhere

This keeps:

  • Consistency
  • Predictability
  • Sanity

Source Order for Multi-Platform VTuber Streaming

If you stream to multiple platforms:

  • Keep same base order
  • Only adjust layout spacing
  • Never duplicate avatar sources

Related strategy:
πŸ‘‰ vtuber multistreaming pros and cons


OBS Source Order Checklist for VTubers

Before going live, confirm:

βœ” Alerts always on top
βœ” Avatar above content
βœ” Chat never blocks face
βœ” Background always bottom
βœ” No duplicated heavy sources
βœ” Scene nesting used correctly

If one fails, fix source order before touching settings.


Advanced Tip: Lock Sources After Ordering

Once correct:

  • Lock sources
  • Prevent accidental dragging
  • Avoid stream-breaking mistakes

This is standard practice in professional setups.


Final Thoughts

OBS source order is not cosmetic.
It is foundational system design.

Perfect tracking, overlays, and performance cannot exist with bad layering.

Fix source order onceβ€”and your VTuber setup becomes:

  • Cleaner
  • Faster
  • More stable
  • Easier to scale

Professional VTubers don’t guess source order.
They engineer it.

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