Running multiple OBS scenes is mandatory for professional VTubers—but most creators build their scenes the wrong way.
A poor multi-scene workflow causes:
- OBS lag and stuttering
- Face tracking desync
- Audio doubling
- Scene transition bugs
- High CPU/GPU usage
- Random crashes mid-stream
This guide shows you a VTuber-specific OBS multi-scene workflow that is cleaner, faster, and more stable than what Top 1–3 Google results explain.
You can copy-paste and publish this article directly.
What Is a VTuber OBS Multi Scene Workflow?
A VTuber OBS multi-scene workflow is a structured system for managing:
- Starting Soon
- Main Stream
- Gameplay
- Chatting / Zatsudan
- BRB
- Ending
- Special events
…without duplicating sources or overloading OBS.
Key principle:
Scenes should control layout, not recreate assets.
Why VTubers Need a Different Multi-Scene Workflow Than Gamers
VTubers run more moving parts than normal streamers:
- Live2D / VRM model
- Face tracking software
- Physics simulation
- Browser sources (alerts, chat)
- Animated overlays
- Audio routing
- Hotkeys / plugins
If scenes are built incorrectly, every scene multiplies system load.
Related performance concept:
👉 vtuber obs scene hierarchy best practices
The Core Rule of VTuber Multi-Scene Design
Never duplicate heavy sources across scenes
Heavy sources include:
- VTuber model window capture
- Browser sources (alerts, chat)
- Media sources (animated overlays)
- Camera / capture cards
Instead:
Reuse them via Source Nesting.
The Correct VTuber OBS Scene Architecture
Level 1 – Master Sources (Do Not Duplicate)
Create ONE scene called:
VTUBER_CORE
This scene contains:
- VTuber model (window capture / game capture)
- Face tracking output
- Mic audio
- Desktop audio
- Alert browser source
- Chat overlay browser source
⚠️ You never stream this scene directly.
Level 2 – Layout Scenes (Visible to Stream)
Each stream state becomes a layout scene that references VTUBER_CORE.
Example layout scenes:
STARTING_SOONMAIN_STREAMGAMEPLAYCHATTINGBRBENDING
Each layout scene contains:
- Scene source → VTUBER_CORE
- Background
- Overlays
- Text
- Extra decorations
This keeps one active instance of heavy sources.
Related optimization:
👉 vtuber obs source order optimization
Example VTuber Multi-Scene Workflow (Professional Setup)
1. Starting Soon Scene
- Background animation
- Countdown timer
- Music
- Scene source: VTUBER_CORE (hidden or small)
2. Main Stream Scene
- Full VTuber model
- Alerts visible
- Chat overlay active
3. Gameplay Scene
- Game capture
- VTuber model resized
- Alerts layered above game
4. Chatting / Zatsudan Scene
- Large VTuber model
- Chat emphasized
- Minimal UI clutter
5. BRB Scene
- Static image or loop
- Music only
- VTUBER_CORE hidden (not removed)
6. Ending Scene
- Credits
- Social links
- Music fade-out
Why This Workflow Improves Performance
Using scene nesting:
- Reduces CPU usage
- Prevents duplicate browser instances
- Eliminates audio doubling
- Improves long-stream stability
- Reduces memory leaks
Related fix:
👉 vtuber obs memory leak fix
How to Set Up Scene Nesting Correctly
- Create
VTUBER_CORE - Add all heavy sources there
- Lock their positions
- In each layout scene:
- Add Scene → VTUBER_CORE
- Resize / crop as needed
- Never re-add the same source elsewhere
Best Scene Naming Convention for VTubers
Avoid messy names like:
- “Scene 1”
- “Gameplay new”
- “Test scene copy”
Use clear prefixes:
CORE_LIVE_EVENT_
Example:
CORE_VTUBERLIVE_GAMEPLAYLIVE_CHATTINGEVENT_COLLAB
This improves:
- Hotkey setup
- Plugin compatibility
- Troubleshooting
Hotkey Strategy for Multi-Scene VTubers
Set hotkeys for:
- Scene switching
- Source visibility (model on/off)
- Mic mute
- Music fade
Do NOT:
- Bind hotkeys to duplicate sources
- Use plugin-heavy hotkeys unnecessarily
Related stability:
👉 vtuber obs plugin compatibility issues
Common VTuber Multi-Scene Mistakes
❌ Duplicating model in every scene
❌ Duplicating browser alerts
❌ Capturing tracking window multiple times
❌ Using separate audio sources per scene
❌ Overusing nested scenes inside nested scenes
These cause:
- Tracking lag
- Random OBS crashes
- Audio echo
- GPU spikes
Related symptom:
👉 vtuber obs crash logs explained
Advanced Workflow: Scene Collections for VTubers
Use multiple Scene Collections for:
- Regular streams
- Special events
- Collabs
- Sponsored streams
Each collection:
- Shares same core logic
- Uses different layouts
- Prevents clutter
How Multi-Scene Workflow Affects Tracking Accuracy
Poor scene design can:
- Increase tracking latency
- Cause head jitter
- Delay mouth movement
Clean workflows:
- Keep CPU stable
- Maintain frame pacing
- Improve tracking precision
Related tracking fix:
👉 vtuber tracking latency reduction tips
👉 vtuber head tracking jitter fix
Recommended Plugins for Multi-Scene VTubers
Use sparingly:
- Advanced Scene Switcher (automation)
- Move Transition (smooth changes)
- Audio Monitor (debugging)
Avoid plugin overload.
VTuber Multi-Scene Workflow Checklist
Before going live:
✔ Only one VTuber model source exists
✔ Alerts exist only once
✔ Audio sources are global
✔ Scene nesting is used
✔ No duplicate browser sources
✔ GPU/CPU usage stable
✔ Scene switching is instant
If any fails, refactor before streaming.
Final Thoughts
A VTuber OBS multi-scene workflow is not about having more scenes.
It’s about:
- Reuse
- Structure
- Stability
Professional VTubers don’t fight OBS during streams.
They design workflows that disappear into the background.
If OBS feels fragile, your scene architecture—not your PC—is the problem.