VTuber Model Layer Naming Conventions

Layer naming is not a “nice-to-have” detail.
For VTubers, layer naming conventions directly affect tracking accuracy, export stability, troubleshooting speed, and long-term scalability.

Poor naming causes:

  • Broken mouth and eye tracking
  • Physics behaving incorrectly
  • Export errors
  • Impossible debugging
  • Artist–rigger conflicts
  • OBS and plugin confusion

Correct naming gives you:

  • Faster rigging
  • Cleaner physics
  • Easier fixes
  • Lower maintenance cost
  • Professional-grade workflow

This VTuber model layer naming conventions guide goes deeper than the Top 1–3 Google results and shows exact, copy-ready naming systems for Live2D and 3D VTuber models.

You can copy this directly to your website.


Why Layer Naming Matters More Than You Think

Layer names are used by:

  • Rigging software
  • Physics engines
  • Export pipelines
  • Debug tools
  • Collaborating artists
  • Future you (months later)

Bad names don’t break things immediately.
They break them later, when fixing costs 10× more time.

Related foundation:
👉 vtuber model file size optimization
👉 vtuber model texture compression guide


What Happens When Layer Naming Is Done Wrong

Common real-world problems:

  • Mouth opens but doesn’t sync
  • Eyes blink randomly
  • Hair physics apply to wrong parts
  • Toggles break after export
  • Parameters become unreadable

These often get misdiagnosed as:

  • Software bugs
  • Tracking problems
  • OBS issues

In reality, the root cause is layer chaos.


Core Principles of VTuber Layer Naming (Universal Rules)

These rules apply to Live2D and 3D.

Golden Rules

  1. Never use spaces
  2. Never use special characters
  3. Be consistent, not clever
  4. Names must explain function
  5. Future-proof everything

Allowed Characters

✅ a–z
✅ A–Z
✅ 0–9
✅ underscore _

Avoid:
❌ spaces
❌ emojis
❌ symbols
❌ mixed languages


Live2D VTuber Layer Naming Conventions (Industry Standard)

Recommended Structure

category_part_function_detail

Example:

eye_L_upper_lid
mouth_open_inner
hair_back_physics

This structure makes sorting, filtering, and debugging effortless.


Live2D Face Layer Naming (Critical Section)

Eyes

eye_L_white
eye_L_pupil
eye_L_upper_lid
eye_L_lower_lid
eye_R_white
eye_R_pupil
eye_R_upper_lid
eye_R_lower_lid

Why this matters:

  • Eye tracking relies on consistent left/right mapping
  • Physics and blink parameters depend on grouping

Related tracking guide:
👉 vtuber eye tracking setup accuracy


Eyebrows

brow_L_base
brow_L_raise
brow_L_angry
brow_R_base
brow_R_raise
brow_R_angry

Do NOT name eyebrows creatively.
They are functional components.


Mouth (Most Common Failure Point)

mouth_base
mouth_open
mouth_open_inner
mouth_smile
mouth_frown
mouth_teeth
mouth_tongue

Avoid:

cute_mouth
mouth_v2
mouth_final_final

These break:

  • Lip sync
  • Auto-mapping
  • Future edits

Related fix:
👉 vtuber mouth tracking delay fix


Live2D Body & Outfit Layer Naming

Body Core

body_base
body_shadow
body_highlight

Outfits

outfit_top_base
outfit_top_shadow
outfit_bottom_base
outfit_bottom_shadow

Accessories

acc_glasses
acc_hat
acc_earring_L
acc_earring_R

Prefixing with acc_ allows:

  • Easy toggles
  • Clean exports
  • Fast debugging

Live2D Hair Layer Naming (Physics-Friendly)

Hair must be readable at a glance.

hair_front
hair_side_L
hair_side_R
hair_back
hair_back_physics

For segmented hair:

hair_back_01
hair_back_02
hair_back_03

Never name hair:

hair_new
hair_test
hair_fix

These destroy physics workflows.


Live2D Toggle & Expression Layers

Expressions

expr_blush
expr_sweat
expr_angry
expr_shy

Toggles

toggle_hat
toggle_glasses
toggle_jacket

This ensures:

  • Clear parameter mapping
  • Clean UI in tracking software

3D VTuber (VRM) Layer / Object Naming Conventions

Mesh Naming

face_mesh
eye_L_mesh
eye_R_mesh
body_mesh
hair_mesh

Never export with:

Mesh_01
Cube
Object.004

Bone Naming (Extremely Important)

Follow humanoid standards where possible.

head
neck
spine
upper_arm_L
lower_arm_L
hand_L

Facial bones:

eye_L
eye_R
jaw

Consistent bone names improve:

  • Face tracking
  • Retargeting
  • Plugin compatibility

Related:
👉 3d vtuber model facial tracking options


Naming for Physics & Performance

Physics-based layers should be obvious.

hair_back_phys
skirt_phys
sleeve_L_phys

Never mix physics and non-physics layers without naming distinction.


OBS & Export Compatibility Considerations

Clean naming:

  • Prevents plugin confusion
  • Simplifies scene layering
  • Reduces crash risk

Related OBS guides:
👉 vtuber obs vtuber model layer setup
👉 vtuber obs source order optimization


Artist–Rigger Collaboration Naming Rules

If you commission a model:

You Should Request

  • Layer naming documentation
  • English-only names
  • Consistent prefixes

Artist Should Provide

  • Clean PSD or source file
  • Final naming before rigging
  • No temporary names

Related contract topic:
👉 vtuber model commission contract template


Beginner vs Professional Naming Standards

Beginner

  • Simple but consistent
  • No shortcuts
  • Avoid abbreviations

Professional

  • Scalable naming
  • Version-safe
  • Team-readable

Bad naming is a hidden technical debt.


Common Layer Naming Myths

❌ “It doesn’t matter after export”
❌ “Only riggers care”
❌ “I’ll remember what this means”
❌ “Software will fix it”

Naming errors always resurface.


Quick Layer Naming Checklist

Before final export, confirm:

✔ No spaces
✔ No special characters
✔ Clear left/right distinction
✔ Face layers prioritized
✔ Physics layers labeled
✔ Toggles obvious
✔ No temp names

If any fail → fix before rigging.


Final Thoughts

Layer naming is invisible when done right—and disastrous when done wrong.

Professional VTubers treat naming as:

  • Part of performance optimization
  • Part of tracking accuracy
  • Part of long-term sustainability

If you want your model to:

  • Scale
  • Upgrade
  • Survive re-rigging
  • Avoid costly rebuilds

Naming conventions are non-negotiable.

Leave a Comment